"The Warhammer is a shorter ranged weapon that can pierce armor. It is extremely damaging, with modest range and speed."
It is the starting primary Blunt weapon for the Knight.
The Warhammer is one of the most unique weapons in the game, being the only one handed weapon exclusive to the Knight, as well as having an entirely different playstyle than either of the weapons it unlocks (The Maul and Grand Mace). However, none of that affects the Warhammer's strong preformance.
Its high damage output and blunt damage makes it one of the heaviest hitting one handers in the game, and one of the ideal weapons for taking out enemy Knights and Vanguards -especially in tight corridors. Oftentimes Warhammer users are on the front lines at chokepoints, as the tower shield is the best defense against archer fire.
Stabs with this weapon are weak as it lacks an edge, making your horizontal and overhead swings as your preferred attacks. All three of its attacks do blunt damage, which creates somewhat of an disadvantage when fighting Men-At-Arms or Archers, whom have slight resistance to the damage type. However, the raw damage of this weapon is often considered enough to compensate.
The Warhammer isn't without fault. Its mediocre speed makes enemies with quick weapons a nuisance. The knight's inability to move quickly combined with the weapon's mediocre reach makes Vanguards/Knights with mid-range stabs a considerable threat. Yet, with effective blocking behind the mighty Tower/Kite Shield and the tank bonuses inherent to the Knight class, these shortcomings can be compensated for.
It should be noted that while there is a pick on the opposite side of the hammerhead, this weapon can't do pierce damage.
Compared to The Maul, it deals less damage with the faster speed but shorter range in the blunt arsenal. The Warhammer may be patched to be consistent with its stats. Warhammer usually kills all 4 classes with 2 hits.